My implementation of Peter Shirley's Ray Tracing in One Weekend books using Vulkan and NVIDIA's RTX extension (formerly VK_NV_ray_tracing, now ported to Khronos cross platform ...
This is a port of dear imgui SDL2 example to Android. In order to check my implementation, I've decided to render a teapot from WebGL repository (the shiny teapot demo by Google). Since ImGui windows ...
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