My implementation of Peter Shirley's Ray Tracing in One Weekend books using Vulkan and NVIDIA's RTX extension (formerly VK_NV_ray_tracing, now ported to Khronos cross platform ...
Details: I use fractional scaling in Sway of 1.4 for my laptop's main display, as 2x is too large and 1x is too small. On X11, the intended scaling is achieved and the UI looks natural. On Wayland, ...
Abstract: We investigate the potential of Vulkan for fluid animation using smoothed particle hydrodynamics (SPH) method. A simple parallel SPH algorithm is devised and implemented in OpenGL Shading ...